Cross-State Major Event

SvS - State of Power

Five preparation days decide the attacking side before both states contest Sunfire Castle. Plan resources, alliance coordination, and post-war revival as one campaign.

Event phases
4
Preparation scoring
5 days
Field Triage
30% - 90%
01

Event flow

Know what this SvS is asking of your state

01

State versus state

The matched states collect points from all participating Chiefs. The state with the higher preparation total gains the attacking advantage.

02

Sunfire Castle decides the result

The attacking state challenges the opponent’s Sunfire Castle. Sustained control, or the longest control time at the end, wins the battle.

03

Coordination beats isolated spending

Milestone, alliance, and total-ranking rewards are connected. Set the main alliance, rally plan, and resource assignments before preparation begins.

02

Event flow

The four-phase rhythm

Knowing the next window lets you spend speedups, hero shards, and troop risk where they make a difference.

  1. 01 Matchmaking

    Usually lasts 2 days. States are paired using overall strength, activity, and record; use it to check rules, opponent information, and the battle schedule.

  2. 02 Preparation

    Complete five daily themes to earn personal, alliance, and state points. The higher total earns the attacking role and state bonuses.

  3. 03 Battle

    Both states can fight across state borders, while the Sunfire Castle contest determines the final result. The attacker’s own castle is protected.

  4. 04 Field Triage

    Recover troops lost in battle. Revival starts at 30% and can reach 90% through Revival Potions and alliance assistance.

03

Preparation

Five preparation days: spend to the theme, not all at once

Scoring actions change with state age and game versions. These are the usual themes and planning cues; always check the live event tasks first.

DAY 1 City development

Fire Crystals, building and research speedups, and Chief Charms are commonly valuable. Hold near-complete queues until after reset.

DAY 2 Core growth

Fire Crystals, speedups, Lucky Wheel, hero shards, and gathering often score together. Bring gathering marches home after reset.

DAY 3 Beast hunt

Pet growth, hero progression, Lucky Wheel, Polar Terror rallies, and beast kills are common sources. Bank Chief Stamina ahead of time.

DAY 4 Heroes and troops

Hero gear materials, exclusive gear widgets, Mithril, and troop training or promotion are usually the focus. Do not finish long queues early.

DAY 5 Power boost

Chief gear, Fire Crystals, speedups, pets, and hero gear materials can score again. Make the final push only if it serves your total-ranking goal.

04

Battle phase

Battle phase: share one objective and control exposure

Cross-state teleporting and field combat commonly open at 10:00 UTC, with the Sunfire Castle battle commonly starting at 12:00 UTC. Follow the live event countdown.

Assign Sunfire Castle and Turrets

Concentrate the main alliance on Sunfire Castle while other alliances support Turrets and reinforcements. A Turret held by the same state will not fire on its Sunfire Castle.

Furnace-level limit

Field targets and points normally require a Furnace difference of no more than 3 levels. Rallies use the leader’s Furnace level; reinforcements use the recipient’s.

Protect troops and resources

Shield when you cannot participate. Alliance buildings cannot be attacked across states, so Headquarters and Flags can shelter troops.

Authority after victory

If the attacker wins, the leader of the alliance holding Sunfire Castle at the end can appoint a Supreme President for both states.

05

Field Triage

Field Triage: check losses first, then coordinate help

Only troops lost in the Battle Phase can be revived. Do not miss the triage deadline or spend assistance items before you know your own recovery need.

30%

Base revival

Calculated from troops lost in Battle Phase reports.

+10%

Revival Potions

Each potion adds 1%; potions can add up to 10%.

+50%

Alliance assistance

Each help uses one Rebirth Tome. Coordinated help can lift total revival to 90%.

06

SvS - State of Power

Rewards: do not focus only on the final win

Milestones, personal rankings, alliance rankings, total rankings, and win/loss rewards settle at different times. Claim every completed tier manually.

01

Preparation rewards

Daily personal and alliance rankings, milestone chests, then state and total-ranking rewards. High total ranks commonly include seasonal Mythic Hero shards.

02

Battle rewards

Both states receive rewards, with the winner commonly receiving more. Personal battle rank, alliance rank, and Sunfire Tokens are additional targets.

03

State of Power Shop

Spend Sunfire Tokens on resources, growth materials, and timed cosmetics. Check the shop for each cosmetic’s duration.

Matchmaking, scoring tasks, schedules, rewards, troop recovery, and President rules can change with state progress and game updates. The current in-game State of Power page is final.