Officer Project
A two-day gear-and-training event that rotates with Armament Competition: score points from troop training, promotions, and hero gear materials, clear four milestone tiers, and push for the top-100 ranking rewards.
What Officer Project is
Officer Project is a solo point event for mid-to-late states. It runs for two days inside the Armament Competition rotation and scores your gear development and troop training: raise your Chief scores, spend stockpiled materials, and climb both a personal milestone track and a top-100 ranking.
Two variants, named by the final reward
The Essence Stone variant ends in Hero Gear Essence Stones, while the Charm Design variant ends in Charm Designs (the Chief Charm material). The task lists differ between variants, so preview the current one in the event calendar.
Personal points only
Points are tracked per account, not per alliance. Milestone tiers are claimed manually as you reach them, and ranking rewards go to the top 100 by final score.
Scaled to your Furnace level
Milestone thresholds and rewards scale with Furnace level. Fire Crystal states use a separate, higher reward line, so check the current panel before planning materials.
A spending window for stockpiled materials
Most points come from development materials — Essence Stones, Exclusive Gear Widgets, and Mithril — plus troop training, so keep them for this window instead of spending them off-cycle.
Where it sits in the rotation
Officer Project alternates with Armament Competition. The four slots below form one full cycle that repeats roughly every four weeks, usually anchored around the SVS prep period. Each event lasts two days.
Armament Competition — Design Plan variant
Officer Project — Essence Stone variant
Armament Competition — Fire Crystal variant
Officer Project — Charm Design variant
Events typically start at 00:00 UTC on the opening day. Confirm the exact time and the next variant in the in-game event calendar.
Point tasks at a glance
Both variants share the high-value material tasks but score different systems. Check the last column before planning your spend.
| Task | Points | Applies to |
|---|---|---|
| Raise Chief Charm score by 1 | 70 | Essence Stone |
| Raise Chief Gear score by 1 (excl. Charms) | 70 | Charm Design |
| Use 1 Rare Hero Shard to ascend a hero | 350 | Charm Design |
| Use 1 Epic Hero Shard to ascend a hero | 1,220 | Charm Design |
| Use 1 Mythic Hero Shard to ascend a hero | 3,040 | Charm Design |
| Use 1 Hero Gear Essence Stone | 6,000 | Both variants |
| Use 1 Exclusive Gear Widget | 12,000 | Both variants |
| Use 1 Mithril | 216,000 | Both variants |
| Train troops | 1–37 by tier | Essence Stone |
| Promote troops | Gap between the two tiers | Essence Stone |
Troop training and promotion tasks exist only in the Essence Stone variant; the Charm Design variant has no training tasks.
Training and promotion scores
The Essence Stone variant’s repeatable troop points. Each trained soldier scores by its tier, and promoting a soldier scores the difference between the two tiers’ training values.
The published Officer Project table currently lists troop scores through Lv.11. Use the live event task list for any troop tier not shown here.
How promotion scoring works
Promoting one Lv.9 soldier to Lv.10 scores 30 − 22 = 8 points. Estimate the payout from the table before mass-promoting your reserves.
Where the troop points come from
Batch-training your highest available tier adds steady points without touching rare materials, and promoting stored lower-tier troops scores as well.
Milestones and ranking rewards
Two separate reward tracks: a four-tier personal milestone track you claim manually, and ranking rewards paid automatically to the top 100 after the event ends.
Milestone track
Thresholds and rewards scale with Furnace level. The two variants use different targets, so always follow the live event panel.
| Tier | Reward shape |
|---|---|
| Tier 1 | Base resources: meat, wood, coal, iron |
| Tier 2 | General speedups: 5m construction / research / training |
| Tier 3 | Diamonds plus a large resource cache |
| Tier 4 (final) | Variant theme item (Essence Stones or Charm Designs), Mythic exploration / expedition manuals, and iron |
Ranking rewards (top 100)
Paid automatically within about 30 minutes of the event ending, based on final standings.
| Rank | Diamonds | Speedups | Bonus materials |
|---|---|---|---|
| No. 1 | 50,000 | 1h × 20 each (construction / research / training) | Essence Stone × 10; Gold Key × 3 |
| No. 2 | 30,000 | 1h × 15 each | Essence Stone × 6; Gold Key × 2 |
| No. 3 | 18,000 | 1h × 13 each | Essence Stone × 4; Gold Key × 1 |
| No. 4–5 | 10,800 | 1h × 9 each | Essence Stone × 3 |
| No. 6–10 | 6,500 | 1h × 7 each | Essence Stone × 1 |
| No. 11–20 | 3,800 | 5m × 60 each | — |
| No. 21–50 | 1,900 | 5m × 35 each | — |
| No. 51–100 | 1,000 | 5m × 25 each | — |
A practical two-day route
Plan the two days around training and promotion first, then close specific tier gaps with the materials you can afford.
Bank troop points first
Promote stockpiled lower-tier troops and batch-train your current top tiers before touching rare materials, and keep the expensive spends for the remaining gap.
Save materials for this window
Essence Stones (6,000), Exclusive Gear Widgets (12,000), and Mithril (216,000) only convert to points inside the event — spending them off-cycle earns nothing extra.
Stock shards for the Charm Design variant
Hero ascension scores 350 / 1,220 / 3,040 per Rare / Epic / Mythic shard. Save shards from the hero shop and events, then ascend during the variant.
Price the final tier before chasing it
Compare the remaining point gap with the exact materials required. Stop when the required spend is worth more to your account than the displayed reward.
Details that protect your rewards
Most missed value comes from planning the wrong variant or misreading the thresholds, not from low power.
Confirm the variant first
The two variants score different systems, and troop training counts only in the Essence Stone variant. Check the calendar before committing materials.
Ranking rewards are automatic
They land within about 30 minutes of the end — no manual claim needed. Milestone tiers, however, must be claimed by hand.
Thresholds scale with your Furnace
Fire Crystal states run a separate, higher reward track. Don’t copy targets from screenshots of a different Furnace stage.
Do the math before promoting
Promotion only pays the gap between tiers, so compare each pair against the table before committing training capacity.
Follow the live event panel
Point values, tiers, and rewards can shift between versions — use this page for planning and the in-game panel as the final rule.
Common questions
Quick answers for when the event opens in your state.
How does Officer Project relate to Armament Competition?
They are paired two-day events in one alternating cycle: Armament Competition covers design plans and Fire Crystals, while Officer Project covers gear development and troop training. The four-slot cycle repeats roughly every four weeks around the SVS prep period.
How far can a free-to-play account go?
Training and promotion can cover part of the Essence Stone variant without rare materials. The reachable tier depends on the live thresholds and your saved troops and materials.
What exactly differs between the variants?
The Essence Stone variant scores Chief Charm score, material use, and troop training / promotion. The Charm Design variant scores Chief Gear score and hero shard ascension plus the same material tasks — with no training tasks.
Is spending Mithril in the event worth it?
At 216,000 points each it is the single largest score, but Mithril is scarce — spend it only against a concrete tier gap or ranking push.
Do points carry over to the next run?
No. Each run is scored independently, and ranking rewards are paid within about 30 minutes of the end.
Before the event closes
A five-point sweep prevents the most common losses.
- Confirm the current variant and its task list in the event calendar.
- Claim every milestone tier you have reached.
- Finish training and promotion queues before the timer ends.
- Check your mail for ranking rewards (about 30 minutes after the end).
- Keep unspent materials for the next matching variant.
Point values, milestone thresholds, rewards, and scheduling can change with Furnace stage and game version. Use this page for planning and the current in-game Officer Project panel for final rules.