Two-variant solo point event

Officer Project

A two-day gear-and-training event that rotates with Armament Competition: score points from troop training, promotions, and hero gear materials, clear four milestone tiers, and push for the top-100 ranking rewards.

2 daysevent window
2 variantsrotating finals
4 tierspoint milestones
Top 100ranking rewards
01

What Officer Project is

Officer Project is a solo point event for mid-to-late states. It runs for two days inside the Armament Competition rotation and scores your gear development and troop training: raise your Chief scores, spend stockpiled materials, and climb both a personal milestone track and a top-100 ranking.

Two variants, named by the final reward

The Essence Stone variant ends in Hero Gear Essence Stones, while the Charm Design variant ends in Charm Designs (the Chief Charm material). The task lists differ between variants, so preview the current one in the event calendar.

Personal points only

Points are tracked per account, not per alliance. Milestone tiers are claimed manually as you reach them, and ranking rewards go to the top 100 by final score.

Scaled to your Furnace level

Milestone thresholds and rewards scale with Furnace level. Fire Crystal states use a separate, higher reward line, so check the current panel before planning materials.

A spending window for stockpiled materials

Most points come from development materials — Essence Stones, Exclusive Gear Widgets, and Mithril — plus troop training, so keep them for this window instead of spending them off-cycle.

02

Where it sits in the rotation

Officer Project alternates with Armament Competition. The four slots below form one full cycle that repeats roughly every four weeks, usually anchored around the SVS prep period. Each event lasts two days.

Mon / Tue

Armament Competition — Design Plan variant

Wed / Thu

Officer Project — Essence Stone variant

Fri / Sat

Armament Competition — Fire Crystal variant

Sun / Mon

Officer Project — Charm Design variant

Events typically start at 00:00 UTC on the opening day. Confirm the exact time and the next variant in the in-game event calendar.

03

Point tasks at a glance

Both variants share the high-value material tasks but score different systems. Check the last column before planning your spend.

Point tasks at a glance
TaskPointsApplies to
Raise Chief Charm score by 170Essence Stone
Raise Chief Gear score by 1 (excl. Charms)70Charm Design
Use 1 Rare Hero Shard to ascend a hero350Charm Design
Use 1 Epic Hero Shard to ascend a hero1,220Charm Design
Use 1 Mythic Hero Shard to ascend a hero3,040Charm Design
Use 1 Hero Gear Essence Stone6,000Both variants
Use 1 Exclusive Gear Widget12,000Both variants
Use 1 Mithril216,000Both variants
Train troops1–37 by tierEssence Stone
Promote troopsGap between the two tiersEssence Stone

Troop training and promotion tasks exist only in the Essence Stone variant; the Charm Design variant has no training tasks.

04

Training and promotion scores

The Essence Stone variant’s repeatable troop points. Each trained soldier scores by its tier, and promoting a soldier scores the difference between the two tiers’ training values.

Lv.11
Lv.22
Lv.33
Lv.44
Lv.56
Lv.69
Lv.712
Lv.817
Lv.922
Lv.1030
Lv.1137

The published Officer Project table currently lists troop scores through Lv.11. Use the live event task list for any troop tier not shown here.

How promotion scoring works

Promoting one Lv.9 soldier to Lv.10 scores 30 − 22 = 8 points. Estimate the payout from the table before mass-promoting your reserves.

Where the troop points come from

Batch-training your highest available tier adds steady points without touching rare materials, and promoting stored lower-tier troops scores as well.

05

Milestones and ranking rewards

Two separate reward tracks: a four-tier personal milestone track you claim manually, and ranking rewards paid automatically to the top 100 after the event ends.

Milestone track

Thresholds and rewards scale with Furnace level. The two variants use different targets, so always follow the live event panel.

Milestone track
TierReward shape
Tier 1Base resources: meat, wood, coal, iron
Tier 2General speedups: 5m construction / research / training
Tier 3Diamonds plus a large resource cache
Tier 4 (final)Variant theme item (Essence Stones or Charm Designs), Mythic exploration / expedition manuals, and iron

Ranking rewards (top 100)

Paid automatically within about 30 minutes of the event ending, based on final standings.

Ranking rewards (top 100)
RankDiamondsSpeedupsBonus materials
No. 150,0001h × 20 each (construction / research / training)Essence Stone × 10; Gold Key × 3
No. 230,0001h × 15 eachEssence Stone × 6; Gold Key × 2
No. 318,0001h × 13 eachEssence Stone × 4; Gold Key × 1
No. 4–510,8001h × 9 eachEssence Stone × 3
No. 6–106,5001h × 7 eachEssence Stone × 1
No. 11–203,8005m × 60 each
No. 21–501,9005m × 35 each
No. 51–1001,0005m × 25 each
06

A practical two-day route

Plan the two days around training and promotion first, then close specific tier gaps with the materials you can afford.

Bank troop points first

Promote stockpiled lower-tier troops and batch-train your current top tiers before touching rare materials, and keep the expensive spends for the remaining gap.

Save materials for this window

Essence Stones (6,000), Exclusive Gear Widgets (12,000), and Mithril (216,000) only convert to points inside the event — spending them off-cycle earns nothing extra.

Stock shards for the Charm Design variant

Hero ascension scores 350 / 1,220 / 3,040 per Rare / Epic / Mythic shard. Save shards from the hero shop and events, then ascend during the variant.

Price the final tier before chasing it

Compare the remaining point gap with the exact materials required. Stop when the required spend is worth more to your account than the displayed reward.

07

Details that protect your rewards

Most missed value comes from planning the wrong variant or misreading the thresholds, not from low power.

Confirm the variant first

The two variants score different systems, and troop training counts only in the Essence Stone variant. Check the calendar before committing materials.

Ranking rewards are automatic

They land within about 30 minutes of the end — no manual claim needed. Milestone tiers, however, must be claimed by hand.

Thresholds scale with your Furnace

Fire Crystal states run a separate, higher reward track. Don’t copy targets from screenshots of a different Furnace stage.

Do the math before promoting

Promotion only pays the gap between tiers, so compare each pair against the table before committing training capacity.

Follow the live event panel

Point values, tiers, and rewards can shift between versions — use this page for planning and the in-game panel as the final rule.

08

Common questions

Quick answers for when the event opens in your state.

How does Officer Project relate to Armament Competition?

They are paired two-day events in one alternating cycle: Armament Competition covers design plans and Fire Crystals, while Officer Project covers gear development and troop training. The four-slot cycle repeats roughly every four weeks around the SVS prep period.

How far can a free-to-play account go?

Training and promotion can cover part of the Essence Stone variant without rare materials. The reachable tier depends on the live thresholds and your saved troops and materials.

What exactly differs between the variants?

The Essence Stone variant scores Chief Charm score, material use, and troop training / promotion. The Charm Design variant scores Chief Gear score and hero shard ascension plus the same material tasks — with no training tasks.

Is spending Mithril in the event worth it?

At 216,000 points each it is the single largest score, but Mithril is scarce — spend it only against a concrete tier gap or ranking push.

Do points carry over to the next run?

No. Each run is scored independently, and ranking rewards are paid within about 30 minutes of the end.

09

Before the event closes

A five-point sweep prevents the most common losses.

  • Confirm the current variant and its task list in the event calendar.
  • Claim every milestone tier you have reached.
  • Finish training and promotion queues before the timer ends.
  • Check your mail for ranking rewards (about 30 minutes after the end).
  • Keep unspent materials for the next matching variant.

Point values, milestone thresholds, rewards, and scheduling can change with Furnace stage and game version. Use this page for planning and the current in-game Officer Project panel for final rules.