New-state event · Scoring planner
Hall of Chiefs
A period-by-period scoring guide for the recurring new-state event: know what scores each day, what to save, and when to stop.
Choose your event period
Event overview
How Hall of Chiefs works
Hall of Chiefs is a recurring event for early-generation states. Each daily stage changes the actions that award points. Milestone rewards are earned during the stage, while Stage and Total Honor Rankings reward the strongest scores.
Recurring early-state event
It appears several times before State vs. State and is later replaced by King of Icefield.
Daily scoring focus
A resource may be worth far more on its matching day, so preparation matters more than constant spending.
Featured Hero rewards
The first three events feature Jeronimo. From the fourth event onward, check the live event page for the Hero Shard reward.
Event schedules
Choose your event period
Match the first, second, or third event by its stage count. Always compare this list with the current in-game preview.
The first Hall of Chiefs lasts five days and features Jeronimo. Its fourth stage is Beast Hunt rather than Resource Gathering, and it does not include a Chief Gear stage.
Day01 Construction + ResearchCity Construction
The opening stage converts building and research Power into event points.
Start long upgrades in advance and time completion for the event reset.
Day02 Lucky Wheel + Hero ShardsHero Development
Lucky Wheel spins and Hero ascension are the main scoring sources, with gathering as an additional option.
Save Gems, Lucky Chips, and Hero Shards. Confirm the featured wheel Hero before spending.
Day03 Training + PromotionTrain Troops
Higher-tier troops score more. Promotion awards the difference between the old and new troop tier.
Pre-train lower-tier troops and leave training queues close to completion before reset.
Day04 Beasts + Polar TerrorsBeast Hunt
The first event uses a hunting stage instead of the later Resource Gathering stage.
Save Chief Stamina and coordinate Polar Terror rallies with your alliance.
Day05 Hero Gear + PowerPower Boost
Hero Gear materials create large point spikes. Construction, research, and troop Power can fill the gap to the next milestone.
Only spend Essence Stones and Widgets on Heroes in your long-term march.
The second Hall of Chiefs lasts six days and features Jeronimo. It replaces Beast Hunt with Resource Gathering and adds a Chief Gear stage.
Day01 Construction + ResearchCity Construction
The cleanest opening day: finish upgrades after reset and turn both building and research Power into points.
Start long upgrades in advance and time completion for the event reset.
Day02 Lucky Wheel + Hero ShardsHero Development
The Lucky Wheel is the largest single repeatable score source; hero ascension gives additional points by shard rarity.
Save Gems, Lucky Chips, and hero shards. Confirm the featured wheel hero before spending.
Day03 Training + PromotionTrain Troops
Higher-tier troops score more. Promotion awards the difference between the old and new troop tier.
Pre-train lower-tier troops and leave training queues close to completion before reset.
Day04 Gathering + ResearchGather Resources
Send gathering marches early so they return after reset; research Power remains the faster scoring option when speedups are available.
Fill every march with resources before reset and hold research speedups.
Day05 Hero Gear + PowerPower Boost
Hero Gear materials create large point spikes. Construction, research, and troop Power can fill the gap to the next milestone.
Only spend Essence Stones and Widgets on heroes in your long-term march.
Day06 Chief GearChief Gear Upgrade
Chief Gear score is the core source. Some early rotations also accept construction, research, and troop Power.
Keep Chief Gear materials unopened until the stage appears in your event preview.
The third Hall of Chiefs lasts seven days and still features Jeronimo. From the fourth event onward, check the live event page for the task schedule and Hero Shard reward.
Day01 Construction + Research + TroopsPower Boost
A broad Power day that rewards all three permanent growth lines.
Queue upgrades and promotions in advance; finish them after the event starts.
Day02 Lucky Wheel + Hero ShardsHero Development
Use the wheel and ascend heroes only after confirming they fit your current generation plan.
Target meaningful wheel milestones instead of spending only for leaderboard points.
Day03 Training + PromotionTrain Troops
Troop promotion is efficient when you already have a large reserve of lower-tier soldiers.
Avoid empty queues and prepare training capacity buffs before spending speedups.
Day04 Gathering + Chief Charms + ResearchResource Gathering
Gathering is the stage theme; Chief Charm score and research Power provide faster alternatives when their tasks appear in the live panel.
Save Charm materials and send gathering marches before reset.
Day05 Hero Gear + PowerPower Boost
Use high-value Hero Gear materials first, then complete milestones with permanent Power growth.
Protect rare materials needed by your main heroes and exclusive gear breakpoints.
Day06 Chief GearChief Gear Upgrade
This stage is narrowly focused on Chief Gear score, so skip heavy ranking pushes if your material stock is low.
Open and spend Chief Gear materials only after checking the stage rules.
Day07 Hero Shards + SpeedupsHero Development
The final stage accepts hero ascension and any speedups, but 300 points per minute is usually a low-efficiency conversion.
Use shards first. Spend general speedups only to finish a reachable milestone.
Point efficiency
Spend resources where they convert best
Leaderboard pushes are expensive. Compare the score value with the permanent account progress you receive.
Plan completions around reset
Pre-start construction, research, gathering, and troop queues so progress lands after the scoring stage begins.
Use rare items on matching days
Lucky Wheel, Hero Gear, Chief Gear, and Charms create large bursts only in their correct phase.
Promote stored troops
Promotion can score quickly, but points are based on the difference between troop tiers.
Avoid blind speedup conversion
The final 300 points per minute is usually less efficient than speedups used for high-Power research or training.
Rankings & rewards
Two Honor Rankings
The two leaderboards measure different scoring windows; eligibility and reward quantities are shown in the live event panel.
Stage Ranking
- Day
- Settles every day
- Points
- Meet the displayed requirement and ranking range
Only the current stage score counts. The leaderboard resets when the next stage begins.
Total Ranking
- Day
- Settles after the event
- Points
- Meet the displayed total-ranking range
All stage scores are accumulated. Featured Hero Shards and Gems are concentrated here.
What you are competing for
Exact quantities can change by event rotation, but the reward structure remains consistent.
Stage milestones
- Resources and speedups
- Gems
- Mythic Expedition Manuals
- Mythic Exploration Manuals
Stage ranking
- Daily leaderboard rewards
- Extra resources and speedups
- Available to qualifying top 100 Chiefs
Total ranking
- Featured Hero Shards
- Large Gem bundles
- Long-duration speedups
Before each reset
- Preview tomorrow’s scoring rules.
- Keep completed gathering marches outside until reset.
- Leave long construction, research, and training queues close to completion.
- Confirm wheel and featured hero value before spending Gems.
- Claim completed milestone rewards before the stage ends.
Stage order, scoring items, featured heroes, thresholds, and rewards can differ by state age and game update. The current in-game event screen takes priority.