State Kill Event · KE

Brother in Arms

A two-day State PvP event where Chiefs score by wounding or defeating other Chiefs’ troops while limiting their own losses.

event window
2 days
usual cycle
4 weeks
community name
KE
usual days
Fri–Sat

Overview

A two-day State PvP window

Brother in Arms, commonly called the Kill Event or KE, normally runs from Friday 00:00 UTC to Sunday 00:00 UTC every four weeks. Once Sunfire Castle is unlocked, the Saturday battle overlaps the event.

01

Check the event panel and State rules

Confirm the timer, milestone targets, ranking conditions, and the rules announced by your State leadership before attacking. Do not reuse the previous cycle’s agreement without checking.

02

Score from eligible troop wounds and defeats

Only qualifying PvP combat during the event counts. Higher-tier troops are worth more points, whether they are wounded or defeated.

03

Treat losses as account cost

The event rewards combat points, but unnecessary casualties still consume healing time and resources. Watch Infirmary capacity and the Enlistment Office before taking another fight.

04

Use Sunfire Castle when available

After Sunfire Castle unlocks, its Saturday battle overlaps the Kill Event and can provide points without uncontrolled city attacks, subject to your State’s agreement.

Rules & score

Rules that decide the score

Point milestones can change with State age, but the published troop-tier score table and State-rule distinction are the core of the event.

Troop-tier score table

Per qualifying troop wounded or defeated: Lv. 1 = 1 point, Lv. 2 = 1, Lv. 3 = 2, Lv. 4 = 3, Lv. 5 = 4, Lv. 6 = 5, Lv. 7 = 7, Lv. 8 = 9, Lv. 9 = 11, Lv. 10 = 13, and Lv. 11 = 15.

State agreements are not game restrictions

NAP coverage, gathering-tile attacks, protected alliances, and maximum hits per city are negotiated by each State. The game does not enforce those community rules.

Milestones and ranking are separate

Reach the displayed point targets to claim progress rewards. Ranking rewards are issued after the event; the published reference uses top 100 with at least 4,000 points, but the live panel takes priority.

The event timer is continuous

There is no separate preparation phase inside the two-day event. The usual window is Friday 00:00 UTC through Sunday 00:00 UTC.

Playbook

A practical scoring playbook

Use a small number of repeatable actions. The best plan depends on your generation, troop tier, and the opponent list shown in game.

  1. 1

    Prepare before Friday 00:00 UTC

    Heal key troops, reserve Infirmary capacity, check shields and teleporters, and activate combat buffs only for a planned fighting window.

  2. 2

    Scout before every city hit

    Compare troop tier, garrison Heroes, wall strength, and reinforcements. Skip a target when the casualty risk is higher than the score you need.

  3. 3

    Prefer agreed scoring routes

    Use Sunfire Castle combat, arranged battles, or approved gathering-tile attacks when your State rules allow them. These routes reduce the risk of breaking a NAP agreement.

  4. 4

    Stop after the target is reached

    Personal milestones are guaranteed value; city attacks can cost far more than the next reward. Verify the score refresh before committing another march.

Avoid mistakes

Common ways to lose points

Most serious losses come from ignoring State agreements, misreading the score table, or overrunning medical capacity.

Assuming NAP rules are unchanged

State rules vary by cycle. Confirm whether city hits, gathering-tile hits, protected alliances, and hit limits are allowed before attacking.

Attacking without scouting

A city that looks weak may have fresh reinforcements. Scout immediately before the march leaves and stop if the report no longer matches the plan.

Filling the Infirmary

If the Infirmary is full, overflow may enter the Enlistment Office when its conditions apply. Do not assume every additional casualty will be safely treated.

Chasing the final seconds

March travel, recall, and score refresh need time. Finish early enough to verify milestones and your final ranking.

FAQ

Quick answers before you march

Use the in-game event panel for the current numbers; these answers explain the repeatable decision rules.

Do wounded troops count?

Yes. The published score table awards points for qualifying enemy troops wounded or defeated, with more points for higher troop levels.

Does the game protect NAP alliances?

No. NAP and hit-limit rules are community agreements. Violating them can trigger retaliation even when the attack technically earns event points.

When does the event run?

The usual schedule is Friday 00:00 UTC to Sunday 00:00 UTC every four weeks. Confirm the current event timer in game.

Can Sunfire Castle combat score?

Yes, once Sunfire Castle is available and its battle overlaps the event. Follow the current event panel and your State’s castle rules.