Alliance score event

Alliance Mobilization

Pick the right missions, build points with your alliance, and turn one seven-day season into better rewards for everyone.

7 days season length
2 weeks new season cycle
Furnace 10 entry requirement
01

Know the entry rules first

This is a shared alliance event. A strong personal score matters, but it only pays off when the alliance reaches its milestones.

01

Who can join

Your Furnace must be level 10 or higher, and the alliance needs at least 15 members when the event opens.

02

Your alliance is locked in

Points belong to the alliance you joined at the start. Leaving or changing alliances ends your participation for that season.

02

Choose missions before spending

Mission color usually signals point value: yellow pays the most, purple sits in the middle, and blue is the lowest.

  • 2 minPersonal mission refresh

    A refreshed unclaimed personal mission is replaced after an approximately two-minute cooldown.

  • 30 minPublic mission refresh

    R4 and R5 can refresh public missions. Coordinate before using the shared refresh.

01

Prioritize sustainable missions

Training troops, gathering, hunting Polar Terrors, defeating beasts, and planned speedups are dependable options.

02

Refresh with a purpose

You can refresh unclaimed personal missions. R4 and R5 members can refresh public missions, so coordinate before using them.

03

Do not abandon casually

Taking a mission uses a daily attempt. Abandoning it does not return that attempt, even if no points were earned.

03

Two scores, two reward checks

Every completed mission adds to both progress tracks, but they unlock rewards in different ways.

01

Alliance Points

The alliance total opens milestone reward tiers for the whole alliance. Reaching them is the first team objective.

02

Personal Points

Personal rewards still require your own score. Do not rely on the alliance total alone to claim every unlocked tier.

04

Unlock rewards through both tracks

Alliance progress opens the reward tier, then each reward follows its own claim rule.

01

Alliance Rewards

Once an alliance milestone is unlocked, this reward can be claimed without a personal-point requirement.

02

Personal Rewards

The alliance must unlock the milestone first, and you also need the required personal points to claim this reward.

03

Common reward pool

Recruitment Keys, Gems, resources, Hero XP, and Speedups are common reward types. Exact amounts vary.

04

Higher-league additions

Higher leagues can add rarer items such as Essence Stones and Fire Crystals to the reward pool.

05

Climb the league together

A better league means a stronger reward table in the next season. New alliances begin at the first tier.

  1. 1Rookie
  2. 2Junior
  3. 3Senior
  4. 4Elite
  5. 5Legendary

To move up, normally reach milestone 8 and finish in the state top 3 for alliance points.

The bottom three alliances in a league can be relegated. Rookie is the only tier without relegation.

06

Practical task priority

Save flexible resources before the season and coordinate public refreshes during active hours. Pick tasks in this order when they match your account plan.

01

1. Train troops first

Training missions are usually the most straightforward high-value option. Take them when they fit your normal queue.

02

2. Move to gathering

If training missions appear less often, resource gathering is the next dependable no-spend option.

03

3. Hunt when available

Polar Terror and beast missions are reliable alternatives. Skip Gem spending or Chief Gear upgrades that are not already planned.

Mission pools, point thresholds, refresh timers, and rewards can change with game updates or state progress. The current in-game event screen takes priority.