Back to home

New-state event · Scoring planner

Hall of Chiefs

A period-by-period scoring guide for the recurring new-state event: know what scores each day, what to save, and when to stop.

Choose your event period
5–7 event days
3 documented schedules
2 Honor Rankings

Event overview

How Hall of Chiefs works

Hall of Chiefs is a recurring event for early-generation states. Each daily stage changes the actions that award points. Milestone rewards are earned during the stage, while Stage and Total Honor Rankings reward the strongest scores.

01

Recurring early-state event

It appears several times before State vs. State and is later replaced by King of Icefield.

02

Daily scoring focus

A resource may be worth far more on its matching day, so preparation matters more than constant spending.

03

Featured Hero rewards

The first three events feature Jeronimo. From the fourth event onward, check the live event page for the Hero Shard reward.

Event schedules

Choose your event period

Match the first, second, or third event by its stage count. Always compare this list with the current in-game preview.

First eventJeronimo5 days

The first Hall of Chiefs lasts five days and features Jeronimo. Its fourth stage is Beast Hunt rather than Resource Gathering, and it does not include a Chief Gear stage.

Day01 Construction + ResearchCity Construction

The opening stage converts building and research Power into event points.

Raise 1 Power through Construction +45
Raise 1 Power through Research +45
Preparation

Start long upgrades in advance and time completion for the event reset.

Day02 Lucky Wheel + Hero ShardsHero Development

Lucky Wheel spins and Hero ascension are the main scoring sources, with gathering as an additional option.

Play Lucky Wheel once +90,000
Use 1 Rare Hero Shard to ascend a hero +4,000
Use 1 Epic Hero Shard to ascend a hero +14,000
Use 1 Mythic Hero Shard to ascend a hero +35,000
Gather 200 Meat / 50 Wood / 40 Coal / 10 Iron +15 each
Preparation

Save Gems, Lucky Chips, and Hero Shards. Confirm the featured wheel Hero before spending.

Day03 Training + PromotionTrain Troops

Higher-tier troops score more. Promotion awards the difference between the old and new troop tier.

Train 1 Level 1 troop +90
Train 1 Level 2 troop +120
Train 1 Level 3 troop +180
Train 1 Level 4 troop +265
Train 1 Level 5 troop +385
Train 1 Level 6 troop +595
Train 1 Level 7 troop +830
Train 1 Level 8 troop +1,130
Train 1 Level 9 troop +1,485
Train 1 Level 10 troop +1,960
Preparation

Pre-train lower-tier troops and leave training queues close to completion before reset.

Day04 Beasts + Polar TerrorsBeast Hunt

The first event uses a hunting stage instead of the later Resource Gathering stage.

Defeat 1 Level 1–30 Beast +30,000
Launch a rally against 1 Polar Terror +90,000
Preparation

Save Chief Stamina and coordinate Polar Terror rallies with your alliance.

Day05 Hero Gear + PowerPower Boost

Hero Gear materials create large point spikes. Construction, research, and troop Power can fill the gap to the next milestone.

Use 1 Essence Stone +50,000
Use 1 Exclusive Gear Widget +100,000
Raise 1 Power through Construction +30
Raise 1 Power through Research +30
Raise 1 Power by training or promoting troops +20
Preparation

Only spend Essence Stones and Widgets on Heroes in your long-term march.

Point efficiency

Spend resources where they convert best

Leaderboard pushes are expensive. Compare the score value with the permanent account progress you receive.

Best

Plan completions around reset

Pre-start construction, research, gathering, and troop queues so progress lands after the scoring stage begins.

Strong

Use rare items on matching days

Lucky Wheel, Hero Gear, Chief Gear, and Charms create large bursts only in their correct phase.

Situational

Promote stored troops

Promotion can score quickly, but points are based on the difference between troop tiers.

Low

Avoid blind speedup conversion

The final 300 points per minute is usually less efficient than speedups used for high-Power research or training.

Rankings & rewards

Two Honor Rankings

The two leaderboards measure different scoring windows; eligibility and reward quantities are shown in the live event panel.

01

Stage Ranking

Day
Settles every day
Points
Meet the displayed requirement and ranking range

Only the current stage score counts. The leaderboard resets when the next stage begins.

02

Total Ranking

Day
Settles after the event
Points
Meet the displayed total-ranking range

All stage scores are accumulated. Featured Hero Shards and Gems are concentrated here.

What you are competing for

Exact quantities can change by event rotation, but the reward structure remains consistent.

1

Stage milestones

  • Resources and speedups
  • Gems
  • Mythic Expedition Manuals
  • Mythic Exploration Manuals
2

Stage ranking

  • Daily leaderboard rewards
  • Extra resources and speedups
  • Available to qualifying top 100 Chiefs
3

Total ranking

  • Featured Hero Shards
  • Large Gem bundles
  • Long-duration speedups

Before each reset

  • Preview tomorrow’s scoring rules.
  • Keep completed gathering marches outside until reset.
  • Leave long construction, research, and training queues close to completion.
  • Confirm wheel and featured hero value before spending Gems.
  • Claim completed milestone rewards before the stage ends.

Stage order, scoring items, featured heroes, thresholds, and rewards can differ by state age and game update. The current in-game event screen takes priority.