Chief's House
The Chief's House contains 6 Edicts that can be activated to grant benefits to your city. Each Edict costs Contentment points. You earn Contentment while Survivors work or can purchase it with Gems. Urgent Mobilization Forces Survivors at all workstations to work for 48 hours of Survivor Time. All Survivors lose 10 Mood. Cooldown: 8h of real time Cost: 50,000 Rush Job Grants 5 days of resources from all workstations in Survivor Time. Cooldown: 24h of real time Cost: 150,000 Comprehensive Care Heals all sick Survivors in the city. Cooldown: 4h of real time Cost: 150,000 Double Time Increases the speed of a new building construction or upgrade by 20% if it starts within the next 5 minutes. Cooldown: 23h of real time Cost: 800,000 Productivity Day Increases output from all resource workstations by 100% for 24 hours of Survivor Time. All Survivors lose 10 Mood. Cooldown: 12h of real time Cost: 50,000 Festivities Grants 50 Mood and 30 Comfort during one day of city festivities in Survivor Time. Cooldown: 24h of real time Cost: 50,000 Tip: Combining Urgent Mobilization with Productivity Day quickly increases resource output. Activate Festivities afterward to restore Survivor Mood and Comfort.
- Category
- Other Buildings
- No structured table available